wjdwndud0114 Tutorials Blog

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By: Wjdwndud0114

BUILDING YOUR OWN MOD MENU

One of the more abundant questions were related to making a mod menu for your mod in game. I'm sure there are a plethora of approaches, but when I thought of a in-game menu, this way was the easiest. I have used unity to develop games before, so it just came a bit naturally. I'm going to use the game engine, Unity, to create my menu. Since we don't have the source code, we can't use things like prefabs or our own resources (I think). So my thought was to create the whole thing programmatically. (Read More)

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By: Wjdwndud0114

Custom Auto Combine Function

There are so many things you can do by modding. One of them is adding your own code to the game. This includes your own classes and methods that can add content to the game! You can use this fact to patch bugs or create bots (like auto combine) or even create things like aimbots or ESP for FPS games. In this Part 3.1, I will be covering how I created the custom Auto Combine function (The idea is to be able to add your own functions to any game)... (Read More)

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By: Wjdwndud0114

Client-Sided vs Server-Sided

If the game you are modding is solely single player, you can skip this part. If it is an online game or has even a bit of online aspect (like PvP), you might want to read on. When I released the Grow Stone mod, many people asked me to mod this or mod that, but especially in an online game where the game communicates with the server, some things can't be modded since the data is stored on there server. These elements are called server-sided and can't be modded. What you can mod are the client-sided elements, where the calculations or data are stored on your device and not the server.... (Read More)

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By: Wjdwndud0114

Intro to Modding a Unity Game

Little Intro Hi people, I predict most of you must be following me from my Grow Stone Online mod which unexpectedly grew in popularity extremely fast. I did spend a lot of time and effort on it especially because it was my first mod and my learning experience with android modding (Unity game to be specific). I'm starting this little blog to share what I've learned in hopes of helping people that want to start learning to mod too or help game developers that want to strengthen their apps against mods by understanding how they are made....(Read More)

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